import minigame api from wildwest reposiotry

This commit is contained in:
kento2 2026-07-08 16:16:58 +02:00
parent 2af29fe6bf
commit dafb58155a
12 changed files with 469 additions and 0 deletions

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package de.kentoj.scrow.bukkit.minigame;
import java.util.concurrent.CompletableFuture;
public interface Minigame {
/**
* Required participant count
*/
int getMinParticipants();
/**
* Maximally allowed participant count
*/
int getMaxParticipants();
PlayerManager getPlayerManager();
CompletableFuture<Void> start();
}

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package de.kentoj.scrow.bukkit.minigame;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import java.util.stream.Stream;
public class PlayerManager {
private final Set<UUID> participants = new HashSet<>();
private final Set<UUID> spectators = new HashSet<>();
public final Stream<Player> getParticipants() {
return participants.stream().map(Bukkit::getPlayer);
}
public final Stream<Player> getSpectators() {
return spectators.stream().map(Bukkit::getPlayer);
}
public int getParticipantCount() {
return participants.size();
}
public void addParticipant(Player player) {
participants.add(player.getUniqueId());
}
/**
* @return if the player was a participant
*/
public boolean removeParticipant(Player player) {
return participants.remove(player.getUniqueId());
}
public boolean isParticipant(Player player) {
return participants.contains(player.getUniqueId());
}
public void addSpectator(Player player) {
spectators.add(player.getUniqueId());
}
/**
* @return if the player was in a spectator
*/
public boolean removeSpectator(Player player) {
return spectators.remove(player.getUniqueId());
}
public Stream<Player> getAllPlayers() {
return Stream.concat(getParticipants(), getSpectators());
}
}

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package de.kentoj.scrow.bukkit.minigame.lobby;
import de.kentoj.scrow.bukkit.minigame.Minigame;
import de.kentoj.scrow.bukkit.minigame.phase.AbstractPhase;
import de.kentoj.scrow.bukkit.minigame.phase.LinearPhaseFlow;
import de.kentoj.scrow.bukkit.minigame.phase.PhaseFlow;
import de.kentoj.scrow.bukkit.minigame.phase.event.EventCanceller;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockExplodeEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.entity.EntityTargetLivingEntityEvent;
import org.bukkit.event.entity.FoodLevelChangeEvent;
import org.bukkit.event.hanging.HangingBreakByEntityEvent;
import org.bukkit.event.player.*;
public class LobbyPhase extends AbstractPhase<Minigame> {
private final Minigame game;
private final PhaseFlow phaseFlow;
private final LinearPhaseFlow subPhaseFlow;
public LobbyPhase(Minigame game, PhaseFlow phaseFlow) {
super(game, phaseFlow);
this.game = game;
this.phaseFlow = phaseFlow;
subPhaseFlow = new LinearPhaseFlow("hunt.lobby");
subPhaseFlow.addPhase(new WaitForMinimumPlayersPhase(game, subPhaseFlow));
subPhaseFlow.addPhase(new WaitForMaximumPlayersPhase(game, subPhaseFlow));
addEventHandler(PlayerJoinEvent.class, this::onJoin);
addEventHandler(PlayerQuitEvent.class, this::onQuit);
addEventHandler(HangingBreakByEntityEvent.class, new EventCanceller<>());
addEventHandler(PlayerInteractAtEntityEvent.class, new EventCanceller<>());
addEventHandler(PlayerInteractEntityEvent.class, new EventCanceller<>());
addEventHandler(PlayerDropItemEvent.class, new EventCanceller<>());
addEventHandler(BlockExplodeEvent.class, new EventCanceller<>());
addEventHandler(EntityExplodeEvent.class, new EventCanceller<>());
addEventHandler(EntityDamageEvent.class, new EventCanceller<>());
addEventHandler(FoodLevelChangeEvent.class, new EventCanceller<>());
addEventHandler(BlockBreakEvent.class, new EventCanceller<>());
addEventHandler(BlockPlaceEvent.class, new EventCanceller<>());
addEventHandler(EntityTargetLivingEntityEvent.class, new EventCanceller<>());
}
@Override
public void onStart() {
subPhaseFlow.start().thenRun(phaseFlow::advancePhase);
}
private void onJoin(PlayerJoinEvent ev) {
game.getPlayerManager().addParticipant(ev.getPlayer());
game.getPlayerManager().getAllPlayers().forEach(p ->
p.sendMessage("§8[§a+§8] §7" + ev.getPlayer().getName()));
}
private void onQuit(PlayerQuitEvent ev) {
if (game.getPlayerManager().removeParticipant(ev.getPlayer()))
game.getPlayerManager().getAllPlayers().forEach(p ->
p.sendMessage("§8[§c-§8] §7" + ev.getPlayer().getName()));
}
}

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package de.kentoj.scrow.bukkit.minigame.lobby;
import de.kentoj.scrow.bukkit.minigame.Minigame;
import de.kentoj.scrow.bukkit.minigame.phase.AbstractPhase;
import de.kentoj.scrow.bukkit.minigame.phase.PhaseFlow;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.title.Title;
import org.bukkit.event.player.PlayerQuitEvent;
import java.time.Duration;
public class WaitForMaximumPlayersPhase extends AbstractPhase<Minigame> {
private final Minigame game;
private final PhaseFlow phaseFlow;
private int left;
WaitForMaximumPlayersPhase(Minigame game, PhaseFlow phaseFlow) {
super(game, phaseFlow);
this.game = game;
this.phaseFlow = phaseFlow;
addEventHandler(PlayerQuitEvent.class, this::onQuit);
}
private void onQuit(PlayerQuitEvent ev) {
var isEnough = game.getPlayerManager().getParticipantCount() >= game.getMinParticipants();
if (!isEnough) phaseFlow.rewindPhase();
}
@Override
public void onStart() {
this.left = 5;
}
@Override
protected void onTick(int tick) {
if (tick % 20 == 0) {
game.getPlayerManager().getAllPlayers().forEach(player -> player.showTitle(Title.title(
Component.text("Game starting in " + left + " seconds"),
Component.text("have fun"),
Title.Times.times(Duration.ofMillis(50), Duration.ZERO, Duration.ofMillis(50))
)));
left--;
if (left == 0) phaseFlow.advancePhase();
}
}
}

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package de.kentoj.scrow.bukkit.minigame.lobby;
import de.kentoj.scrow.bukkit.minigame.Minigame;
import de.kentoj.scrow.bukkit.minigame.phase.AbstractPhase;
import de.kentoj.scrow.bukkit.minigame.phase.PhaseFlow;
import org.bukkit.event.player.PlayerJoinEvent;
public class WaitForMinimumPlayersPhase extends AbstractPhase<Minigame> {
private final Minigame game;
private final PhaseFlow phaseFlow;
WaitForMinimumPlayersPhase(Minigame game, PhaseFlow phaseFlow) {
super(game, phaseFlow);
this.game = game;
this.phaseFlow = phaseFlow;
this.addEventHandler(PlayerJoinEvent.class, this::onJoin);
}
private void onJoin(PlayerJoinEvent ev) {
boolean isEnoughParticipants = game.getPlayerManager().getParticipantCount() >= game.getMinParticipants();
if (isEnoughParticipants) phaseFlow.advancePhase();
}
}

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package de.kentoj.scrow.bukkit.minigame.phase;
import com.google.errorprone.annotations.ForOverride;
import de.kentoj.scrow.bukkit.ScrowAPI;
import de.kentoj.scrow.bukkit.minigame.Minigame;
import de.kentoj.scrow.bukkit.minigame.phase.event.EventHandler;
import de.kentoj.scrowlib.convention.ScrowMessageStyle;
import lombok.extern.slf4j.Slf4j;
import net.kyori.adventure.text.format.NamedTextColor;
import org.bukkit.event.Event;
import org.bukkit.event.EventPriority;
import org.bukkit.scheduler.BukkitRunnable;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.CompletableFuture;
@Slf4j
public abstract class AbstractPhase<T extends Minigame> implements Phase {
private static final ScrowMessageStyle style = new ScrowMessageStyle("Game", NamedTextColor.RED);
private final List<PhaseEventHandler<?>> handlers = new ArrayList<>();
private CompletableFuture<Void> future;
private final T game;
private final PhaseFlow phaseFlow;
protected AbstractPhase(T game, PhaseFlow phaseFlow) {
this.game = game;
this.phaseFlow = phaseFlow;
}
@ForOverride
protected void onStart() {
}
@ForOverride
protected void onEnd() {
}
@ForOverride
protected void onTick(int tick) {
}
@Override
public final void start() {
if (isActive()) return;
future = new CompletableFuture<>();
future.thenRun(() -> handlers.forEach(PhaseEventHandler::disable));
future.thenRun(() -> future = null);
future.thenRun(this::onEnd);
handlers.forEach(PhaseEventHandler::enable);
try {
onStart();
} catch (Throwable throwable) {
log.error("Error while starting phase {}. Rewinding to previous phase...", getClass().getCanonicalName(), throwable);
phaseFlow.rewindPhase();
game.getPlayerManager().getAllPlayers().forEach(player ->
player.sendMessage(style.err("Rewinding phase due to an error."))
);
}
runTicker();
}
@Override
public final void end() {
if (!isActive()) return;
future.complete(null);
}
public final <E extends Event> void addEventHandler(Class<E> eventClass, EventPriority priority, EventHandler<E> handler) {
handlers.add(new PhaseEventHandler<>(eventClass, priority, handler::handle));
}
public final <E extends Event> void addEventHandler(Class<E> eventClass, EventHandler<E> handler) {
handlers.add(new PhaseEventHandler<>(eventClass, EventPriority.NORMAL, handler::handle));
}
private boolean isActive() {
return future != null;
}
private void runTicker() {
new BukkitRunnable() {
int tick = 0;
@Override
public void run() {
if (!isActive()) {
this.cancel();
return;
}
onTick(tick++);
}
}.runTaskTimer(ScrowAPI.plugin, 1, 1);
}
}

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package de.kentoj.scrow.bukkit.minigame.phase;
import com.google.common.base.Preconditions;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import org.bukkit.Bukkit;
import org.jspecify.annotations.Nullable;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.CompletableFuture;
@RequiredArgsConstructor
public class LinearPhaseFlow implements PhaseFlow {
@Getter
private final String name;
private final List<Phase> phases = new ArrayList<>();
private CompletableFuture<Void> onEnd = null;
private int curInd = -1;
public void addPhase(Phase phase) {
this.phases.add(phase);
}
@Override
public void advancePhase() {
Phase cur;
cur = getCurrent();
if (cur != null) cur.end();
curInd++;
cur = getCurrent();
if (cur == null) {
curInd--;
onEnd.complete(null);
return;
}
cur.start();
}
@Override
public void rewindPhase() {
Phase cur;
cur = getCurrent();
if (cur != null) cur.end();
curInd--;
cur = getCurrent();
if (cur == null) {
curInd++;
throw new IllegalStateException("no previous phase");
}
cur.start();
}
private @Nullable Phase getCurrent() {
if (curInd < 0 || curInd >= phases.size()) return null;
return phases.get(curInd);
}
@Override
public CompletableFuture<Void> start() {
Preconditions.checkState(onEnd == null, "attempting to start game that is already active");
onEnd = new CompletableFuture<>();
onEnd.thenRun(() -> onEnd = null);
advancePhase();
return onEnd;
}
}

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package de.kentoj.scrow.bukkit.minigame.phase;
public interface Phase {
/**
* will do nothing if the phase is already active.
* Implementations shall advance the phase using {@link PhaseFlow#advancePhase()}.
*/
void start();
/**
* will do nothing if the phase is not active.
* THIS DOES NOT ADVANCE TO THE NEXT PHASE. USE {@link PhaseFlow#advancePhase()} INSTEAD.
**/
void end();
}

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package de.kentoj.scrow.bukkit.minigame.phase;
import de.kentoj.scrow.bukkit.ScrowAPI;
import lombok.RequiredArgsConstructor;
import org.bukkit.Bukkit;
import org.bukkit.event.Event;
import org.bukkit.event.EventPriority;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import java.util.function.Consumer;
@RequiredArgsConstructor
class PhaseEventHandler<E extends Event> implements Listener {
private final Class<E> eventClass;
private final EventPriority priority;
private final Consumer<E> handler;
@SuppressWarnings("unchecked")
public void enable() {
Bukkit.getPluginManager().registerEvent(eventClass, this, priority,
(__, ev) -> handler.accept((E) ev), ScrowAPI.plugin);
}
public void disable() {
HandlerList.unregisterAll(this);
}
}

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package de.kentoj.scrow.bukkit.minigame.phase;
import java.util.concurrent.CompletableFuture;
public interface PhaseFlow {
String getName();
/**
* end the current phase, go to the next phase and activate it
*/
void advancePhase();
/**
* end the current phase, go to the previous phase and activate it
*/
void rewindPhase();
/**
* CompletableFuture is completed when the game finishes
*/
CompletableFuture<Void> start();
}

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package de.kentoj.scrow.bukkit.minigame.phase.event;
import org.bukkit.event.Cancellable;
public class EventCanceller<T extends Cancellable> implements EventHandler<T> {
@Override
public void handle(Cancellable ev) {
ev.setCancelled(true);
}
}

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package de.kentoj.scrow.bukkit.minigame.phase.event;
@FunctionalInterface
public interface EventHandler<T> {
void handle(T ev);
}