# configurator helper for generating json configs interactively. Plugins that hook into this plugin can register configuration nodes like "lobby.spawnpoint" with type Location. server operators can then go ingame and do `/cfg key lobby.spawnpoint` to set a spawn location and then `/cfg export` ig ## TODO - lists - exporting - proper namespaces - split into api and impl - more types(region pickers especially; also itemstacks) - type variants like location without yaw/pitch ## design in json we have primitives(like "hi", 1, false"), structures(like {"foo":"bar}) and lists(like []). everything consists of primitives eventually so we can go from ```json { "arenas": [ { "name": "skyfall", "minPlayers": 3, "maxPlayers": 8 } ] } ``` to ```text arenas.0.name = Primitive("skyfall") arenas.0.minPlayers = Primitive(3) arenas.0.maxPlayers = Primitive(8) ``` We can define a complex type as "type has a string field called name" and it will just use